Standard Gun Entwickelt von 1954 bis 1961 auf Basis des amerikanischen M47. With 75% Crew: 348.2 m 50% Crew: 2902.4 Statistics for the Type 61, Tier IX, Medium, Japan, calculated at 12/7/2020 . This is not the whole picture, be advised. While their battlefield anti-MS performance seems to be greatly lacking, improper t… 50% Crew: 7.43 s Apr 6, 2020 - Subscribe Mark Wot Replays for more replays! Also works if other crew members have Brothers in Arms / Sisterhood of Steel. With BiA and Vents: 0.349 m Standard Gun Rammer: 3412.8 Works only if the skill progress has reached 100%. Thus, as the tanks in JGSDF service at the time were obsolete/inadequate, the JGSDF was provided with the option of either purchasing the new American built M46 Patton and later, the M47 Patton or develop their own MBT in 1954. Just like with the previous vehicles, the hull doesn't really deflect anything. Increases the traverse speed of your vehicle. Nonetheless, it's good enough to keep up with the pace. Nominal DPM: 2635.2 100% Crew: 3106.8 With BiA and Vents: 1.926 s Maximum possible: 0.317 m, With 50% Crew: 0.471 m The dimensions of the vehicle were decreased and the armor was reduced. Using Shell Type 2 (360 Damage): Standard Gun With Recon and Situational Awareness: 420.2 m The Panzer 61 was a Swiss Cold War era medium tank later reclassified as a second-generation main battle tank.The tank had a weight of 36.5 tons and was powered by a 630 hp diesel engine, which gave it a top road speed of 50 km/h (31 mph). Both and Max Crew %: 4364.8. With 100% Signal Boost: 864 m Your hull must stand still for at least 3 seconds. Player rating on Type 61 . This is because of the close and mid-range gameplay the … This way you can take advantage of your nice DPM and conserve HP for the endgame. 0079, Type 61s soon began to become the norm for protecting ground transports from attacks by the Magella Attack Tanks and were crucial in the Capture of Odessa and Defense at Jaburo where the Federation armor took most of the burden. 75% Crew: 2437.2 Type 61 Tank. Reduces the dispersion penalty while driving. Both: 3481.2 Grants a slight chance of changing the shell type without having to reload again. A normal choice of crew skills. 61式戦車. Statistic, tanks curves and full information about Type 61. Increases the mobility on soft and medium terrain. It was developed from 1954 through 1961 on the basis of the American M47 tank. Regarding aim time, I too have noticed that beside average accuracy, the Type 61's aiming circle is slow. Reduces the duration and damage taken by fire. Rammer: 3731.2 Keeps targetes vehicles visible for two more seconds. We recommend the Tank Gun Rammer together with the Vertical Stabilizer, for a higher damage per minute and a better chance of hitting your opponents. Increases the ramming damage dealt and decreases damage taken by ramming. 100% Crew The dimensions of the vehicle were decreased and the armor was reduced. The dimensions of the vehicle were decreased and the armor was reduced. Theoretical Damage Per Minute Both and Max Crew %: 3686.4. Танк Type 61 в WoT Техника в игре 29.11.2013 835 Type 61 в World of Tanks — машинка появится в обновлении 0.8.10 и займет 8 уровень в ветке средних танков Японии. Shows a lightbulb three seconds after you've been spotted. Type 61 tank is Japanese first tank after World War II. World of Tanks (WOT) - Friss hírek, útmutatók és tank elemzések, akciók, nyereményjátékok és versenyek, valamint MOD-ok magyarul! 75% Crew: 2220 Vents: 2798.4 It also has a high view range, which is nice, but most of the time not needed. The Type 61 boasts very good acceleration, its mediocre top speed holds it back though. The first tank developed in Japan after WWII. 75% Crew: 2960 STA-4 Prototyp of the Typ61 with the stock turret. Allows you to identify damaged/destroyed modules as well as injured crew members of an enemy vehicle by hovering your mouse over it for several seconds. With this combination, playing hull-down finally becomes a valid tactic. The primary armament of the Panzer 61 was a 105 mm main gun. 75% Crew: 3280 My question is, would the Type 61 play like a tier 9 STA with a better gun? With BiA: 1.969 s Using Shell Type 3 (440 Damage): 100% Crew With Recon and Situational Awareness: 409.7 m Reduces the performance penalty of wounded crew members. Using Shell Type 3 (320 Damage): Using Shell Type 1 (240 Damage): Theoretical Damage Per Minute It's best to not ask for trouble here. Világháború utáni japán harckocsi fejlesztések szemmel láthatóan is az amerikai mintát kezdték el követni, így az 50-es, 60-as évek japán tankjai, az M26 Pershing és az M46/47 Patton harckocsik módosított alvázára épültek. Modules / Available Equipment and Consumables, https://tankguy.gooside.com/type61history/Type61History.html, http://wiki.wargaming.net/en/index.php?title=Tank:J14_Type_61&oldid=298461, Great DPM, good penetration and gun handling, Good reverse speed, acceleration and agility, The top radio carries over from the STA-1, but it is recommended to not install it yet, Research the top gun, it's a massive improvement over the stock 90mm, Mount the top radio, or research it in case you skipped doing so on the STA-1. It was developed from 1954 through 1961 on the basis of the American M47 tank. World Of Tanks Romania – Comunitatea romaneasca de World of Tanks Download moduri si addoun-uri World of Tanks, stiri, ghiduri si tutoriale, forum World of Tanks. With 75% Crew: 2.271 s Go for Improved Ventilation for a general bonus to the combat parameters. This allows you to shoot twice before most of the enemies you face have reloaded. Vents: 3411.2 Its development code-name is "STA". A rather simple tank all things considered, the Type 61 shares some common traits with the American M46 Patton and the Polish CS-59 - it is a papery, "glass cannon" medium tank with poor survivability, average speed and excellent firepower. Both and BiA: 4195.2 Maximum possible: 1079.2 m. The Type 61 is a Japanese tier 9 medium tank. Vents: 3731.2 The dimensions of the vehicle were decreased and the armor was reduced. With 100% Crew: 2.014 s 50% Crew: 1936.8 With 100% Crew: 720 m Both and Max Crew %: 3033.6 Der Type 61 ist seinem Vorgänger, dem STA-1 recht ähnlich. It was developed from 1954 through 1961 on the basis of the American M47 tank. The Type 61 is very similar to its predecessor, the STA-1. Reduces the aiming time of your gun by 10%. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Maximum possible: 0.334 m, With 50% Crew: 2.601 s Rammer: 4171.2 It was developed from 1954 through 1961 on the basis of the American M47 tank. With 100% Signal Boost: 900 m 100% Crew Medium Tank. The first tank developed in Japan after World War II. Increases the durability of your vehicle's ammo rack. 50% Crew: 2127.6 Data is computed every week, using the battles of the clan's members that this site tracks. It was developed from 1954 through 1961 on the basis of the American M47 tank. Vents: 3432 You certainly don't want to expose yourself or get engaged in close combat by much better armored enemies, so stay back, and make good use of cover, at least in the first couple of minutes of the battle. 50% Crew: 2600.4 この61式戦車 (Type 61) は、日本としては戦後初の国産戦車です。1954 年から 1961 年にかけ、アメリカの M47 戦車を参考に開発されました。要求性能を満たすため、サイズと装甲が削減され、軽量化が図られていました。 A II. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem. Both and Max Crew %: 4044.8 If it supposed to be 2.3 (same as the the Cent's) then something is wrong because it is noticeably slower. First-shot DPM: 3520 Type 61 - posted in General Discussion: About 22,000 XP left to the Type 61 and I love this STA-1... Ive had the STA for about half a year now but I got back to playing it recently after finishing a few other grinds. Increases the view range of your vehicle by 10%. The Type 61 tank (61式戦車, Roku-ichi Shiki sensha) is a main battle tank developed and used by the Japan Ground Self-Defense Force (JGSDF), built by Mitsubishi Heavy Industries.. Development started in 1955 and the vehicle was first deployed in April 1961. 75% Crew: 3418.8 Type 61 was one of the most heavily deployed military hardware in the One Year War, and also among the greatest casualties. Increases the camouflage value of your vehicle. Nominal: 6 s I feel the type 61 is a tank with retarded abilities. Both: 5.06 s After the essential Repair skill, you definitely want to go for Snap Shot and Smooth Ride to hit your targets more reliably, and Safe Stowage to balance out the weak ammo rack. Both and BiA: 2906.4 Both and BiA: 4338.4 As a result, the weight of the tank was lighter, and the tank complied with the requirements of the Japanese armed forces. As soon as I get pressed by other mediums or lights I get crushed due to the armor and low rate of fire. Increases the signal range of your allies' vehicles within your signal range. Both: 3121.2 Decreases the gun reload time by 10% if your vehicle's HP drops below 10%. Reload Times Advantageous Damage Per Minute Vents: 7.69 s As a result the already inaccurate gun has to expose itself for longer. - posted in Medium Tanks: Hi all,does anyone have any tips on how to play the Type 61? The Type 61 is a Japanese tier 9 medium tank. The weight was one of the main concerns since if the first constraint was met, the tank could also be transported by a specially modified truck through most major highways and tunnels in Japan. While it’s a difficult tank to play, the Type 61 can be enjoyable when upgraded. 100% Crew With Binocular Telescope: 500 m Vents: 5.62 s The first tank developed in Japan after WWII. With 100% Crew: 0.345 m All in all, it is a welcome upgrade from the preceding STA-1 and players will most likely enjoy the huge improvement in firepower granted by the top 105mm gun. With 75% Crew: 0.389 m As a result, the weight of the tank was lighter, and the tank complied with the requirements of the Japanese armed forces. With wholly penetrating hits With 75% Crew: 642.9 m Both and Max Crew %: 4.75 s, Standard Gun Előszó - Type 61, a "szegény ember Patton-je" Történelmi háttér. Doesn't work with autoloaders. Main cannon has to be 90 mm. Both and BiA: 3898.4 Being fast in a tank with horrible gun handling is useless because you have to stop for a long time to aim. Rammer: 7.07 s Both and Max Crew %: 3326.4 This, plus the good stabilisation and penetration values help you take shots quickly, so no need to expose yourself for long to aim. 100% Crew: 3337.6 Rammer: 2781.6 The first tank developed in Japan after WWII. As a result, the armour weight constraint was raised to 35 tons for a while. Die Form ändert sich nur geringfügig, doch könnt ihr euch auf einen robusteren Turm und ein stärkeres Geschütz mit mehr Schlagkraft verlassen. Both and BiA: 3189.6 Theoretical Damage Per Minute Both: 6.92 s Using Shell Type 1 (360 Damage): Theoretical Damage Per Minute The second constraint couldn't be met due to the mock up development team finding out that the armour would be too thin to protect the vehicle. After World War II, Supreme Commander of the Allied Powers (SCAP or aka GHQ in Japan) ceased all military manufacturing and development plants in Japan, resulting in Japan losing the technology needed to build and manufacture tanks and armored vehicles. Climbing hills leaves some speed to be desired but unless you are climbing a very steep or long hill the drop off is not that much of a negative(unless if a FV215b (183) is chasing you). Both and Max Crew %: 6.49 s. Standard Gun 100% Crew: 3797.2 Submit your replays at: markwotreplays@gmail.com The Type 61 is a Japanese tier 9 medium tank. Maximum possible: 572.6 m, With 50% Crew: 565.7 m - Really not quick enough to do most of the maneuvering youre used in a medium tank — driving over to help an isolated teammate win a 1v1, get that super early spot, get that last bit of clean-up dmg.- More improvements were made in 1961 and the deployment of the Type 61 started in the same year. I enjoy the STA playstyle so I was curious to see if it would carry on. Maximum possible: 558.3 m, With 50% Crew: 314.3 m The dimensions of the vehicle were decreased and the armor was reduced. Vents: 3872 Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%. Nonetheless, it's good enough to keep up with the pace. 75% Crew: 8.87 s Decreases the repair time of destroyed modules. With 75% Crew: 357.2 m Any tips for Type 61? 100% Crew: 3657.6 Vents: 2558.4 Both and BiA: 4.95 s First-shot DPM: 2995.2 Both and BiA: 3549.6 Да, для киберспортивных турниров и ротных боев, Type 61 слабо подходит, но он практически идеально подходит для соло-покатушек. 75% Crew: 2460 With 100% Crew: 0.364 m Both: 3792 Additionally due to the mountainous landscape of Japan, it was unlikely that long range engagements would occur frequently and it was thought that a 90 millimeter gun would be sufficient. Type 61. This page was last modified on 5 September 2020, at 10:59. Brothers in Arms is the cherry on top, boosting your combat parameters (similar to the Improved Ventilation). When affected by 100% Relaying: 825 m The dimensions of the vehicle were decreased and the armor was reduced. Reload Times Increases the training level of your crew members by 5%. Due to the high cost of purchasing American made tanks, and because the M47 did not meet their requirements, the JGSDF decided on developing their own main battle tank, resulting in the development of the Type 61. When affected by 100% Relaying: 792 m Your local time is indicated: (UTC ) Ratings are adjusted once per day ": : Ratings. Armor scheme of the Type 61. Overall, the Type 61 has no unique features. Outside of a crew of 1 commander only, 100% crew is a fiction. First-shot DPM: 3660.8 100% Crew Standard Gun 100% Crew 75% Crew: 2797.2 The Type 61 retains the above average mobility that most other Japanese medium tanks have and it helps cover up some of the protection issues it has. Reduces the repair time of destroyed modules. However, due to a delays in the production of the planned diesel engine, the tank did not have enough power to attain good mobility. This page has been accessed 35,322 times. Hover your cursor over the images for more information on each piece of equipment. As a result, the weight of the tank was lighter, and the tank complied with the requirements of … It was developed from 1954 through 1961 on the basis of the American M47 tank. The first tank developed in Japan after WWII. Rammer: 4028.8 Reduces the dispersion penalty of traversing the turret. With BiA: 0.356 m 100% Crew: 2743.2 IX. Advantageous Damage Per Minute Nominal: 8.2 s It was developed from 1954 through 1961 on the basis of the American M47 tank. Reports the enemy vehicles' location for two more seconds after the destruction of the own vehicle. Hover your cursor over the images for more information on each crew skill or perk. 100% Crew: 2503.2 Its damage per shot is slightly lower than guns of the same calibre but it comes with a much better rate of fire. The large health pool also helps offset the disadvantage of having virtually no armor, as the Type 61 can, with proper precaution, effectively trade with opponents with a lower DPM, of which there will be plenty. The first test vehicles, STA-1 (completed in December 1956) and STA-2 (completed in February 1957) were built and tested. With 75% Crew: 0.411 m 50% Crew: 2487.6 Works also while reloading. The only situation I seem to be able to make it work is on a ridgeline when the enemy lets me fight medium to long distances. The armor thickness was roughly the same throughout all of the STA prototypes. Vents: 3168 ... Elemek megjelenítése címkék szerint: type 61. It still has a very good gun depression angle, which makes it more difficult for the enemy to hit you - make good use of it to survive longer. Increases the mobility on medium and soft terrain. Rammer: 3021.6 Both: 4254.8 Both: 4112 The dimensions of the vehicle were decreased and the armor was reduced. As a result, the weight of the tank was lighter, and the tank complied with the requirements of the Japanese armed forces.
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